This is a neat little auto battler, with some interesting ideas about how factions and abilities should work. I got fairly far into Chaos before I called it good - I would say that the game feels extremely easy; I don't think I lost a single round.
This is a funny concept that drags out maybe a bit too long? Maybe that's the point? There's a fun optimization puzzle hidden in here that I wish I had to tinker with a bit more often than I felt I had to; by the end I was just starting games and then doing chores to grind out the last few ranks. I also was kind of just not reading the emails by the end of the game.
hard game to review - i think at a glance you can tell if you're going to be into an extremely indie walking simulator where it feels like the dev is learning unity as the games progress somehow both tense and funny in equal measure - the rare game i take screenshots of dialogue that i found funny. the developer has a great sense of what makes an empty room tense, as every episode seems to have moments where it feels like things could fall apart at any time. really enjoyed the last two episodes, but Eyes of the Killer is where I just ended up playing through the game as rapidly as possible, as the protagonist is drafted into a nonsensical version of sleep no more
delightful little game. i don't know how they got away with making me go "ohh" when they teach you some new way to move the bombs around or traverse the area, with the last mechanic being a legit "how did i never do that on accident even" moment
Feel like I've got everything I want out of this game after putting about 32 hours into it (ironically the same amount of time I put into Hades 1). I really enjoyed the act of playing this game at the start - they drip feed new weapons and mechanics at a good clip, and figuring out each boss fight is just as enjoyable as it was in Hades 1. As I got deeper into the game though, I sort of lost momentum - I was skipping through dialogue and didn't feel like the story was grabbing me in the same way the first was. The zone three in both paths also felt like a slog, and the runs were just slightly too long for me. Looking at what would essentially be doing another 10 hours of "solved" content felt like a slog just to close it out. I did really like playing this, but I think I got everything I wanted to out of it before closing the plot out.
i guess at this point unsurprisingly good, though in all the talk about this game i didn't realize how fun it was going to be to try to break open the systems of the game. i was a bit hot and cold on this until act ii, and then i couldn't put the game down
game's quake 1 for everything good and bad that brings. the levels are fairly straightforward and quick, but the enemy placement is way more doom-like. you're frequently dropped into massive areas with dozens of enemies you can just circle strafe around. soundtrack is all bangers
always nice to play a puzzle game that really wants you to sit around and suss out the rules for each puzzle. enjoyed the small narrative around it as well, and outside of about 2 puzzles there's really no tedious trial and error tasks in this one
you wonder where the bad folks will go when they die, now. probably one of the annoying maze levels like spirit world
the first three episodes are a bit hit or miss but e4m1 and e4m2 were super enjoyable. this game also still plays extremely well for being 30 years old
in prison civilization, the prisoners are allowed to walk wherever they want and fight the warden. you escape the prison if you can break the wall open
i didn't hate it; there's some decent scenes in here and it's competently made or whatever. i liked the first two deadpool films maybe more than i would have expected to. i think its just way too self-referential and really didn't work for meedit: after thinking about this for a week it's actually a bad movie
Liked this quite a bit more than I was expecting to, though the "scariest movie ever?" stuff is quite overblown. Reminded me a lot of Twin Peaks.